![]() ![]() They also bring to the battlefield a wonderful backup for other troops while standing behind them. ![]() The Musketeer and the Archers are great against Baby Dragons, Inferno Dragons, Balloons, Minions etc. There are two valuable cards to counter flying troubles. The key for victory with this deck is to build a killer push after a successful defensive move.ĭeck Information Deck Created by: RolloGames Minimum Recommended King Level: 4 Maximum Recommended King Level: 10 Arena Required: Serenity Peak (Wrong?) Average Elixir Cost: 3.4 (Wrong?) More Statistics: Go to Deck Builder Card Roles Giant: Tank Valkyrie: Semi-tank Musketeer: Against flying threats Knight: Semi-tank Skeleton Army: Against tanks Archers: Against flying threats Arrows: Spell (anti hordes) Rage: Spell Strategy Nevertheless, due to the great balance of this deck, there are plenty of lethal offensive combinations, depending mostly on the Giant and the Rage together. This will slightly push him out of range of the Princess Tower and cause him to target the player's building.The type of this deck is defensive because the whole thinking behind it was to counter every surprise that your opponent drops. If none of these cards are on hand, however, the player can "shove" the Royal Giant by placing troops on him. ![]() If the player fails to place a building on time and an opposing Royal Giant locks on to the Crown Tower, they can use a Zap spell or an Ice Spirit to cause the Royal Giant to re-target and hit a placed building instead. ![]() After destroying one tower and opening the lane, he can be placed in the middle of the opponent's map to almost immediately attack the second Princess Tower. Placing him on the end of the bridge allows him to attack the enemy Princess Tower after taking just a few steps, making him a pressing threat.The Inferno Tower is one of the best counters since it distracts the Royal Giant while taking it down quickly.The Ice Wizard's ability to slow down troops can also be an effective support option to make the Royal Giant less of a threat.Because of this, players often opt for counters like the Mini P.E.K.K.A., Lumberjack, or Elite Barbarians because of their very high damage output and high health.However, they are defeated easily by supporting splash units like the Wizard or spells like Arrows. The Minion Horde, Skeleton Army, and Barbarians can effectively counter a Royal Giant due to their high damage output, minimizing the amount of damage the Royal Giant is able to do.Keep in mind of spells such as the Log and certain troops can nullify this avantage The Princess can stay safely behind the Royal Giant since she has a longer range than him.It is possible to use the Royal Giant as a tank if the player puts down melee troops after the Princess Tower targets the Royal Giant.Since the Royal Giant is a long-ranged troop, he will not protect any melee or short-range troops from enemy defenders, making his high hitpoints worthless as a meat shield.On 1/10/18, a Balance Update decreased the Royal Giant's range to 5 (from 6.5), but increased his damage by 60% and decreased the deploy time to 1 sec (from 2 sec).On 19/4/17, a Balance Update increased the Royal Giant's deploy time to 2 sec (from 1 sec).On 24/8/16, a Balance Update decreased the Royal Giant's hit speed to 1.7 sec (from 1.5 sec).On 18/5/16, a Balance Update decreased the Royal Giant's damage by 4%.It used to say, "Sighting his massive cannon at enemy buildings, the Royal Giant comes in like a wrecking ball." The same update also fixed the "range bug" and decreased the range by 0.5 tiles with no change to effective range, thereby providing a 0.5 tile increase (effectively a 1 tile increase in range). On 3/5/16, the May 2016 Update increased the Royal Giant's range by 1 and also changed his description.On 23/3/16, a Balance Update increased the Royal Giant's damage by 20%.The Royal Giant was added to the game on 29/2/16 with the March 2016 Update. ![]()
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